The Road Ahead

Roadmap

Where the apocalypse stands, and where it's headed. We build Zoms in the open — this is our direction, not a promise of dates.

✅ Playable Now

The Core Survival MMO

The foundation is built and in testing — a persistent online world you can already play:

  • 2 zones (Forest & Coastal) + the first dungeon
  • 5 classes, full ability kits & 18 level-by-doing skills
  • Level 1–50 with allocatable attribute points — free campfire respec
  • Base building — claims, multi-story, lockable doors, storage & defenses
  • Gathering & crafting — woodcutting, mining, foraging, cooking, workbenches
  • Survival — hunger, thirst, stamina, infection & swimming with oxygen
  • Combat — melee, bows & 30+ firearms, armor, shields & corpse looting
  • Vehicles — a 16-strong fleet (bikes to the big rig) with towable trailers, fuel & explosive roadkill
  • Enemies — zombies, world bosses, bears, wolves & armed bandits
  • Day/night cycle & dynamic weather
  • Parties, trading, an economy & voice chat
  • Diablo-style loot — rarities, random affixes, named legendaries & set bonuses
  • Talent trees — a shared Survival tree plus one per class
  • World events — horde-guarded supply drops & a daily task board
  • Community-hosted servers & an in-game server browser
  • 53 Steam achievements with lifetime stat tracking
🔨 In Development — Now

Content, Scaling & Polish

What we're actively working on:

  • The main quest line — the story that drives your survival
  • Dozens of side quests to take on across the world
  • Completing the first two zones (Forest & Coastal)
  • Server scaling & performance — more survivors per world
  • Cross-zone trading — parties & chat already reach across zones
  • Steam dedicated-server tool for community hosts
  • Dungeon instancing & polish
  • Closed playtests + balancing from your feedback
📋 On the Horizon — Next

Early Access & Beyond

Planned for the road into and through Early Access:

  • Steam Early Access launch
  • A new, higher-level zone
  • More dungeons, bosses & loot tables
  • More weapons, gear & quests
  • Anti-cheat & account security
🔮 Dreaming Big — Later

The Long Game

Bigger ambitions we're building toward:

  • An ever-expanding world — more zones & biomes
  • Bigger group content & live events
  • Deeper endgame, crafting & progression
  • …and whatever you help us dream up

No hard dates by design — small team, built right over built fast. Priorities shift with your feedback.

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