New to the apocalypse? Everything you need to make it through your first nights in Zoms.
1. Getting started
When you first launch Zoms you'll create a survivor — pick a body, face, hair and skin, then choose one of five classes. Your class is locked in once you confirm, so think about how you want to play: ranged, tank, healer, builder, or explosives.
You'll wake up at the Forest campground, the starting safe-ish zone. Talk to Camp Leader Ben (look for the gold ! over his head) to pick up your first quests — they'll walk you through the core systems.
2. Controls
These are the defaults. Every key is rebindable from the Game Menu → Keybinds, so make it your own.
Movement
Action
Key
Move
WASD
Run
Shift (hold)
Crouch / sneak
Ctrl
Click-to-move
Left-click ground (double-click to run)
Aim
Right Mouse (hold)
Unstick yourself
/stuck in chat
Interaction & combat
Action
Key
Interact / pick up / gather / mount
E
Select target
Left-click · Tab to cycle
Action bar abilities
1 – 0
Cycle weapon fire mode
X
Flashlight
Y
Interface
Panel
Key
Inventory
I
Crafting
B
Skills / abilities
K
Quest log
L
Map
M
Character / attributes
C
Build mode
J
Radio tuner
N
Game menu
Esc
Chat
Enter
Voice chat
Action
Key
Proximity voice (push-to-talk)
V (hold)
Radio voice (push-to-talk)
T (hold)
3. Survival basics
Staying alive is about more than dodging zombies. Watch the gauges on your HUD:
Health — hits zero and you go down. Bandages and medkits heal you; resting at a campfire heals over time.
Hunger & thirst — drain over time. Eat food and drink water (wells and rain help) before they bottom out and start hurting you.
Stamina — running burns it; it regens when you stop. Crouching regens it faster.
Infection — a zombie scratch can infect you. Infection is a slow death clock — cure it with an Infection Suppressant or visit the Combat Medic NPC.
Watch the clock
Zombies hit twice as hard at night. Fog and rain hide you from them. Plan risky runs for daylight, and have walls (or a fast vehicle) ready before dark.
4. Combat
Combat is target-based. Click or Tab to a target, then use an ability from your action bar. Auto-Attack and Shoot Gun are toggles — turn them on and your survivor keeps attacking the locked target.
Melee — bats, machetes, axes. Reliable and quiet, no ammo.
Bow — silent ranged damage; needs arrows.
Firearms — loud but powerful, with single / burst / full-auto fire modes (X) and reloads. Loud gunfire draws the horde.
Armor & shields — reduce incoming damage but wear down. Repair them at a workbench.
Crouch to sneak — it halves how far zombies and wildlife can detect you, letting you slip past or get the drop on them.
5. Gathering & crafting
Everything you build starts as raw materials in the world:
Woodcutting — equip an axe and press E on a tree (or click it).
Mining — equip a pickaxe and hit rocks for stone and ore.
Foraging — press E on plants for herbs.
Hunting — kill deer for meat and hides.
Open crafting with B. Basic recipes (bandages, planks, ammo) craft from your inventory; advanced gear needs a workbench (which keeps crafting even while you're offline). Cook meals at a campfire for powerful food buffs. Don't have a tool? Gathering will auto-equip the right one from your bag if you own it.
6. Building a base
To build anywhere, first place a Claim Flag — it marks the plot as yours and protects it. Then press J to enter build mode:
Pick a piece from the palette — foundations, walls, doorways, floors, ramps, stairs, roofs.
Pieces snap to a grid; walls snap to foundation edges. Use the up/down floor controls for multi-story builds.
Add lockable doors, storage chests, and defenses.
Zombies bash solid walls — repair and reinforce to hold out. Leave a doorway and they'll funnel through it.
Place a workbench and a campfire inside, and you've got a home base. Party members can build on your claim too.
7. Classes & progression
You grow in three ways:
Character level (1–50) — earned from kills and quests; raises your attributes (STR, DEX, CON, END, INT).
Class abilities — each class unlocks a full kit as it levels. Drag abilities from the K panel onto your action bar.
Proficiencies (18 skills) — level by doing: woodcutting, mining, cooking, agility, combat skills and more. The more you do something, the better you get.
Loot comes in five rarities with random rolled bonuses — chase the perfect drop. Bosses and tough enemies drop the best gear.
8. Playing with others
Party up (up to 4) with /invite <name> — share loot and XP, and see each other on the map.
Trade with players using /trade, or buy and sell at trader NPCs for Marks, the in-game currency.
Talk over 3D proximity voice (V) or craft a radio and tune a frequency to reach your crew across the map (T).
Whisper anyone online with /w <name> <message>.
Dungeons are per-party instances — clear them together for the best rewards.
9. Survivor tips
Do Ben's starter quests first — they teach the systems and hand you starting gear.
Carry a bandage and some food before you need them.
Drop a Claim Flag early to secure a home spot near the campground.
Keep a backup weapon — durability runs out and guns run dry.
If you die above level 5 you drop your gear where you fell; a grave marker shows the way back, so return fast.
Crouch-walk past predators instead of fighting a whole pack.
Stuck in geometry? Type /stuck.
That's the basics
The rest you'll learn the hard way — out there, in the dark, with the horde closing in. Stay inside. Stay alive.
Zoms is in active development. Controls, systems, and content described here may change as the game evolves.