A deep, interlocking sandbox of survival systems. Gather to craft, craft to build, build to survive the night.
Stake a claim and build a fortress from the ground up — then watch the dead try to tear it down.
Everything you need is out there in the wreckage — if you can survive long enough to harvest it.
Tab-target combat with a full action bar, auto-attack toggles and class abilities.
Cover ground fast — and turn your ride into a weapon.
Dozens of interlocking systems make every survivor's run their own.
Hunger, thirst and stamina drain over time. Get scratched and infection sets in — a slow death clock you must cure.
Level 1–50 with STR / DEX / CON / END / INT shaping your damage, health, stamina and crafting.
Level skills by doing them — combat, woodcutting, mining, foraging, cooking, agility and more, RuneScape-style.
Five rarities and Diablo-style random affixes on weapons, armor and clothing. Hunt the perfect roll.
Create your survivor with body, face, hair and skin options — then dress them in clothing you loot and equip.
A classic MMO quest loop — talk to NPCs, clear areas, gather and craft, and earn gear and XP.
Group up to four, share loot and XP, and see each other on the map. Survival is easier together.
Earn Marks, buy and sell at trader hubs, and trade securely player-to-player.
Talk over 3D proximity voice, or tune a craftable radio to a frequency and reach your crew across the map.
Each class brings a full kit of active abilities — traps, turrets, heals, charges and explosives.
A living world with a 24-hour cycle and rotating weather that changes how — and when — you fight.
Instanced, per-party dungeons to clear with your crew for the best rewards.
Join the survivor list for test invites and dev updates.
We'll only email you about Zoms.