Pre-Alpha · In Development

ZOMS

A Zombie Apocalypse Survival MMO

Scavenge the ruins. Build a stronghold. Outlast the horde — alone or with a crew of survivors in a persistent open world.

Join the Survivor List ▶ Watch First Look Explore the Game
Scroll ↓
First Look

See it in action

Our first public look at Zoms — a deep dive on the Enforcer and the world you'll be surviving.

The Outbreak

The world fell. You didn't.

Zoms is a top-down survival MMO set in a world overrun by the dead. Every choice is a gamble: push deeper for better loot, or hole up and fortify. Hunger, thirst, and infection are always closing in — and so is the night, when the horde hits twice as hard.

5
Survivor Classes
18
Proficiency Skills
Bases to Build
24/7
Persistent World
Survive Your Way

Built for survivors

A deep, systems-driven sandbox where survival, crafting, combat, and base-building all feed into each other.

🏚️

Build Your Base

Claim land and raise a stronghold — foundations, walls, doors, ramps, multi-story rooms, storage and traps. Zombies siege it; reinforce or lose it.

🔨

Gather & Craft

Chop, mine, forage and cook. Turn scrap into weapons, armor, ammo and meals at workbenches and campfires — even while you're offline.

🧟

Fight the Horde

Melee, bows and a full arsenal of firearms with fire modes and reloads. Face roaming world bosses, predators and armed bandits.

🏍️

Take the Wheel

Mopeds and buggies with real handling, fuel, damage and explosions. Plow through the horde — roadkill counts.

🩸

Stay Alive

Manage hunger, thirst, stamina and infection. Get scratched and the clock starts ticking — find a cure before it's too late.

🤝

Survive Together

Form a party, share loot and XP, trade with players and vendors, and talk over proximity voice or in-game radio.

Build & DefendIn-engine · pre-alpha

Carve out a stronghold

Plant a claim flag and the land is yours. Lay down a base piece by piece and fortify against the dead.

  • Snapping foundations, walls, doorways & multi-story floors
  • Lockable doors, storage chests and deployable defenses
  • Zombies bash through walls — repair and reinforce to hold the line
  • Share claims with your party
Day & NightIn-engine · pre-alpha

The night is not your friend

A living world with a full day/night cycle and rotating weather — sunshine, fog, and driving rain that changes how you play.

  • Zombies hit twice as hard after dark
  • Fog and rain mask your movement from the horde
  • Light a campfire to rest, cook and hold back the dark
  • Storms and seasons shift the mood of every zone
Loot & GearIn-engine · pre-alpha

Loot worth dying for

Diablo-style itemization across five rarities. Roll weapons, armor and apparel with random affixes — and dress your survivor in modular gear.

  • Rarities from Common to Legendary, with glowing loot beams
  • Rolled affixes: damage, attributes, armor, move speed and more
  • Modular characters — clothing and armor are items you equip
  • Bosses and tough mobs drop the best gear
The Road Ahead

From outbreak to launch

Zoms is in active development. Here's where we are.

Done

Core Survival Loop

Zones, persistence, combat, crafting, vehicles, base-building, classes & abilities, the economy and more — all in and playable.

Now · Pre-Alpha

Closed Testing & Scaling

Hardening the servers for more players per zone, polishing systems, and running live test sessions.

Next

Open Beta

More zones, dungeons, content and a wider survivor pool. Join the list to be first through the gate.

Be First In

Join the survivor list

Get test invites, dev updates, and a heads-up the moment the gates open. No spam — just the apocalypse.